TACTICAL COMMAND / DEFENSE LAB
ORIGINAL TRAINING SIMULATOR
Base Defense Simulator
Keep the force garrisoned. Pull units out when you choose, manipulate the target, and lead skill shots.
TRAINING OBJECTIVE
Defend the base by controlling enemy artillery
The base is attacked from both sides. Enemy artillery is the main threat; passive base guns alone will not stop the assault.
WIN CONDITIONKeep the base alive and destroy the assault. Complete either tactic above to unlock victory.
NO TACTIC LOGGED · COMPLETE EITHER METHOD TO UNLOCK VICTORY
100%
00:00
0 / 0
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BASE
INACTIVE
Enemy tanksEnemy artilleryBase target-lock ray
1×
100%
REAL-TIME TACTICAL TRAINING
Base Defense Simulator
Two formations attack from opposite sides. Tanks advance through a center lane; artillery stays on separated outer flanks, so a tank-group skill shot won't splash the artillery.
Pinch the battlefield to zoom; after zooming, drag open ground with one finger to pan. Drag a unit itself to move it. Tap a unit tile once to highlight it; tap it again to pull out, garrison, or aim a ready skill. Grab All selects the full friendly force for shared move and attack orders; tap one unit to return to single-unit control. A pulled unit appears immediately at an open point outside the base; it travels only for a move or attack order. With a unit highlighted, tap an enemy to attack, or drag to order movement. Howitzer can engage artillery from the perimeter; ATG and rocket truck must advance at least one tile first.
TACTICAL NOTE: Wait for the first base hit to activate defense. Your garrisoned units and both front/rear base guns show their target locks as red rays. TAP TO REVIEW ↗