TACTICAL COMMAND / DEFENSE LAB
ORIGINAL TRAINING SIMULATOR

Base Defense Simulator

Keep the force garrisoned. Pull units out when you choose, manipulate the target, and lead skill shots.

TRAINING OBJECTIVE

Defend the base by controlling enemy artillery

The base is attacked from both sides. Enemy artillery is the main threat; passive base guns alone will not stop the assault.

1 · TIME THE ARTILLERY SKILLWait until an artillery unit is engaged and its skill meter is ready, then aim directly at enemy artillery.
2 · RESET THE GARRISON LOCKPull a garrison unit out, then recall it. On return, it chooses a fresh target and may lock onto artillery instead of a tank.
WIN CONDITIONKeep the base alive and destroy the assault. Complete either tactic above to unlock victory.
NO TACTIC LOGGED · COMPLETE EITHER METHOD TO UNLOCK VICTORY
100%
00:00
0 / 0
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BASE
INACTIVE
Enemy tanksEnemy artilleryBase target-lock ray
1×
100%
Pinch the battlefield to zoom; after zooming, drag open ground with one finger to pan. Drag a unit itself to move it. Tap a unit tile once to highlight it; tap it again to pull out, garrison, or aim a ready skill. Grab All selects the full friendly force for shared move and attack orders; tap one unit to return to single-unit control. A pulled unit appears immediately at an open point outside the base; it travels only for a move or attack order. With a unit highlighted, tap an enemy to attack, or drag to order movement. Howitzer can engage artillery from the perimeter; ATG and rocket truck must advance at least one tile first.
TACTICAL NOTE: Wait for the first base hit to activate defense. Your garrisoned units and both front/rear base guns show their target locks as red rays. TAP TO REVIEW ↗